AI Insights · Timothy · December 2021
Top Down Games on iOS in Croatia: Q4 2021 Performance
A look at the performance of the top 5 top-down games on iOS in Croatia during Q4 2021, including download, revenue, and active user trends.
During the fourth quarter of 2021, the top-down games category on iOS in Croatia witnessed varied performance across different metrics such as downloads, revenue, and active users. Here’s a detailed look at the top 5 games based on Sensor Tower data.
8 Ball Pool™ from Miniclip.com saw a significant increase in both revenue and downloads. Weekly revenue rose from around $417 at the start of the quarter to approximately $1.2K by the end of December. Downloads also showed a steady upward trend, starting at 755 and peaking at 1.8K in the week of December 20. Active users followed a similar pattern, increasing from 18.3K to 26.7K over the quarter.
Count Masters: Crowd Runner 3D by Freeplay LLC experienced a moderate rise in downloads and active users. Weekly downloads started at 745 and ended the quarter at 1.1K. Active users fluctuated slightly but saw an overall increase from 2.9K to 3.2K. Revenue remained relatively low, with minor peaks reaching up to $47 in the final weeks of December.
Blockudoku - Block Puzzle from Easybrain Ltd saw a notable increase in downloads and active users throughout the quarter. Downloads surged from 376 to 1.6K, while active users grew from 6.8K to 10.7K. Revenue showed minor peaks, with the highest weekly revenue being $31 in early November.
Clash Royale by Supercell demonstrated strong performance in revenue and active users. Weekly revenue fluctuated but peaked at $2K in late October. Downloads varied but maintained a steady average, starting at 430 and closing the quarter at 743. Active users remained consistently high, peaking at 60K in early November.
Finally, Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. showed stable performance in terms of downloads and active users. Downloads increased from 357 to 886, while active users saw a slight increase from 3.8K to 4.1K. Revenue remained modest, with weekly peaks reaching up to $181 in late November.
The data for these games comes from Sensor Tower, where more detailed insights and trends can be explored.